Best TH9 Armies For Clash Of Clans

by Jhon Lennon 35 views

What's up, Chief! So you've finally hit Town Hall 9 in Clash of Clans and are wondering what the heck you should be training to dominate those bases? You've come to the right place, guys! Town Hall 9 is a huge step up, introducing new troops, defenses, and a whole new level of strategic depth. It can feel a bit overwhelming at first, but with the right army composition, you'll be three-starring bases like a pro in no time. We're going to dive deep into some of the most effective and popular army strategies that work wonders at TH9, breaking down why they're so good and how you can execute them for maximum impact. Forget those days of struggling to get a decent raid; it's time to level up your attack game and show everyone what TH9 power is all about!

The Lavaloon (Lava Hound + Balloons)

When we talk about best TH9 armies, the Lavaloon strategy almost always comes up, and for good reason. This air-based attack is an absolute powerhouse when executed correctly. The core idea is to use Lava Hounds as tanks to soak up damage from air defenses, while Balloons follow closely behind, decimating everything in their path. Why is it so effective? Well, Lava Hounds have a massive amount of health, and upon destruction, they spawn Lava Pups, which deal splash damage and distract seeking air mines and other defenses. Balloons, on the other hand, have high damage per second and target defenses specifically, making them incredibly efficient at clearing out a base once the air defenses are dealt with. The key to a successful Lavaloon attack at TH9 lies in spell placement and troop deployment. You'll typically want to use a few Balloons to take out the Clan Castle troops or lure them out if necessary, followed by the main push of Balloons behind the Lava Hounds. Rage spells are crucial for boosting the Balloons' damage as they approach key defenses, and Haste spells are excellent for speeding them up to reach their targets faster. A common spell combination includes 2-3 Rage spells and 3-4 Haste spells, along with a Poison spell to deal with enemy Clan Castle troops. Heroes, especially the Queen and King, can also play a significant role. Sometimes, they are used in a Kill Squad alongside Wizards and Wall Breakers to take out key defenses like the enemy Queen or Air Defenses before the main air attack begins. This adds another layer of complexity but can significantly increase your chances of a clean sweep. Mastering the Lavaloon at TH9 requires practice, understanding base layouts, and knowing when to deploy your spells. It's a strategy that rewards precision and patience, but once you get the hang of it, you'll find yourself racking up those three stars consistently. Remember, troop levels matter, so ensure your Lava Hounds and Balloons are as upgraded as possible for the best results.

GoWiPe (Golems + Wizards + Pekkas)

Another classic and incredibly reliable strategy for best TH9 armies is the GoWiPe. This ground-based attack utilizes Golems as your primary tanks, Wizards for high damage output, and Pekkas to break through defenses and deal massive damage. It's a straightforward yet potent strategy that relies on overwhelming the enemy base with brute force. Golems are your front-line soldiers, designed to absorb enemy fire and draw the attention of defenses, allowing your other troops to survive longer. They are slow but incredibly tough, making them perfect for creating a path for the rest of your army. Wizards are the damage dealers. Placed behind the Golems, they can cast spells and attack from a safe distance, shredding through buildings. Their splash damage is also effective against tightly packed defenses. Pekkas are the heavy hitters, powerful melee units that can destroy buildings quickly. Their high hitpoints and damage make them ideal for breaking into the core of a base. A typical GoWiPe army composition might include 2-3 Golems, a handful of Wizards (around 8-10), 2 Pekkas, and then filling the rest of your army space with Wall Breakers and perhaps a few Bowlers or Valkyries in the Clan Castle if available. Spell-wise, you'll want to focus on Rage spells to boost your Golems' and Pekkas' damage and speed, and Jump spells to help your ground troops navigate through walls, especially when targeting the core. Heal spells can also be beneficial, especially for your Wizards and Pekkas if they take sustained damage. The execution of GoWiPe at TH9 is all about funneling. You need to create a clear path for your Golems and Pekkas to move towards the center of the base. This usually involves deploying Golems first, followed by Wizards on the outside to clear some buildings, and then Wall Breakers to breach the first layer of defenses. Once your core troops are moving in, deploy your Heroes (King and Queen) to support the push. The Grand Warden, if you have him, is also incredibly useful here for his Eternal Tome ability, which can make your troops invulnerable for a short period. GoWiPe is excellent for reliably getting two stars, and with practice and a bit of luck, three stars are definitely achievable. It's a solid choice for farming, war attacks, and general raiding when you want a dependable strategy that doesn't require overly complex timing. Just remember to keep those Golems alive and protect your Wizards!

Hog Riders

Hog Riders are an iconic unit in Clash of Clans, and at TH9, they become even more fearsome, making them a top contender for the best TH9 armies. These boars are fast, target defenses, and have a special ability to jump over walls, making them incredibly effective at dismantling a base from the outside in. The core of a Hog Rider attack is to send waves of these troops to systematically destroy all the defenses on the map. Their pathing can be a bit tricky to predict sometimes, but when you get it right, it's a beautiful sight. Why are they so good? Their speed allows them to quickly reach and destroy high-priority targets like Air Defenses and Wizard Towers before they can inflict too much damage on your army. Their targeting of defenses means they won't get sidetracked by unimportant buildings. A common TH9 Hog Rider strategy involves using about 20-25 Hog Riders, supported by Wizards for cleanup and funneling, and often some Valkyries or Bowlers in the Clan Castle. Heroes are also vital. The Queen and King can be used to take out the enemy Queen, Clan Castle troops, or key defenses before the main Hog Rider push. The key to success with Hog Riders at TH9 lies heavily in spell usage and lure/kill tactics. You absolutely must deal with the enemy Clan Castle troops, especially if they contain powerful units like Dragons or Witches, as they can devastate your Hog Riders. This often involves luring them out with a Hog Rider or two and then taking them down with your Heroes and a Poison spell. Healing spells are your best friend with Hog Riders. You'll typically want to deploy Heal spells proactively over groups of Hog Riders as they engage defenses, especially when they are clustered together or facing multiple threats like Giant Bombs or Wizard Towers. Rage spells can be used on your Heroes or on a specific group of Hogs to quickly take down a high-priority target. A popular variant is the Surgical Hog Rider attack, where you deploy Hogs in smaller groups to target specific defenses, supported by Heal spells. Another approach is the Kill Squad Hog Rider attack, where your Heroes and a few other troops first eliminate the enemy Queen and Clan Castle troops before unleashing the main Hog Rider wave. This requires careful planning of the Kill Squad's pathing and spell usage. Hog Riders are an excellent strategy for achieving three stars at TH9, but they require precision, good base scouting, and excellent spell timing. Practice is key, and understanding how to deal with Giant Bombs and the enemy Queen is paramount to mastering this powerful troop.

Hybrid Attacks (Queen Charge + Hogs/Miners)

For those looking to push the boundaries and achieve consistent three-stars at TH9, hybrid attacks that combine a powerful Queen Charge with a follow-up Hog Rider or Miner assault are considered the pinnacle of attacking strategies. This is arguably the most complex, but also the most rewarding, approach for the best TH9 armies. A Queen Charge involves using your Archer Queen, supported by Healers, to surgically take out key enemy structures, often including the enemy Queen, Clan Castle troops, and crucial defenses like Air Defenses or Wizard Towers. The goal is to create a safe path for your subsequent attack or to weaken the base significantly. The longevity and damage output of the Archer Queen, boosted by 4-5 Healers, allow her to sustain damage for a considerable time, making her incredibly versatile for base clearing. Following the Queen Charge, you'll deploy your main army, which could be Hog Riders or Miners, to clean up the remaining defenses. If you used the Queen Charge to clear out the enemy Queen and Clan Castle troops, your Hog Riders or Miners will face significantly less resistance. For a Hog Rider hybrid, you might use your Queen to take out one side of the base, including an Air Defense and the enemy Queen, and then send in your Hog Riders from the opposite side, supported by Heal and Rage spells. For a Miner hybrid, the Queen Charge often focuses on taking out the enemy Queen and Clan Castle troops, clearing a path into the base, and then the Miners, known for their ability to attack from underground, are deployed to sweep through the base. Miners are particularly effective against bases with exposed Air Defenses and Wizard Towers. Spell selection is critical for hybrid attacks. You'll need Rage spells for your Queen during the charge, especially when she's taking heavy fire or needs to take down a tough target. Heal spells are essential for both the Queen (if she takes significant damage) and for your follow-up troops (Hogs/Miners). Jump spells or Wall Breakers might be needed to help the Queen penetrate deeper into the base. The timing of deploying your main army after the Queen Charge is crucial. You want to send them in when the Queen has created a clear path or significantly weakened the base, but before she gets overwhelmed or her support starts to fade. Heroes play a supporting role, with the King often used to funnel for the Queen or to help clear out remaining buildings after the main assault. Mastering hybrid attacks at TH9 requires a deep understanding of base layouts, troop AI, spell timing, and Queen pathing. It's not a strategy for the faint of heart, but if you're looking to consistently land three stars against well-designed TH9 bases, investing time in learning Queen Charging is absolutely essential. It transforms your Archer Queen into a wrecking ball capable of dismantling the strongest defenses.

Conclusion

So there you have it, guys! Town Hall 9 offers a fantastic array of powerful attack strategies that can lead to devastating raids. Whether you're drawn to the aerial dominance of Lavaloon, the brute force of GoWiPe, the surgical precision of Hog Riders, or the advanced technique of Hybrid attacks, there's something for everyone. Remember, the best TH9 army is often the one you're most comfortable with and have practiced the most. Troop levels, spell usage, and understanding base layouts are all critical components of success. Don't be afraid to experiment in friendly challenges and practice attacks to hone your skills. With these strategies in your arsenal, you'll be well on your way to climbing the leagues and achieving those coveted three-star victories. Happy clashing!